Child of Light


"Beware the Night, Child of Light"

- Announcement Trailer
Child of Light
Boxart.jpg
Developer Ubisoft Montreal
Engine Ubi-Art Framework
Genre Platform, Role-playing
Release Date April 29, 2014[1]
Platforms Playstation 3, Xbox 360, Xbox One, Playstation 4, Wii U, PC
Artists Hayao Miyazaki
Yoshitaka Amano
Distribution Download
Modes Single-player
Co-operative multiplayer
Child of Light is a side-scrolling JRPG powered by the Ubi-Art engine and developed by Rayman Legends and Rayman Origins developer Ubisoft Montréal, released on Playstation 3, Playstation 4, Xbox One, Xbox 360 and PC on April 29, 2014.[2] It was only released via digital download and not physical copy.

Contents

[edit] Plot

The story focuses around a child called Aurora from 1895 Austria who suffers from an affliction that causes her to fall asleep. When she wakes up she finds herself in a fantastical world called Lemuria that is experiencing turmoil following the theft of the Sun, moon and stars at the hands of the Black Queen. Aurora is tasked with recapturing these celestial bodies with her help of her companion, Igniculus, and reuniting with her father, a Duke in Lumeria. The game is a modern telling of a "coming of age" story and the benefits of conquering one's darkest fears.[3]

[edit] Gameplay

Child of Light is a game that draws inspiration from Square Enix's Final Fantasy series of games that has typical elements from the RPG and sidescrolling genres with a turn-based style fighting system. There is a level up system that increases stats over time when invested in certain areas to customize player experience and their individual play styles. They battles will take place in Active Time such as the system that appear in the aforementioned Final Fantasy series as well as in Grandia II

[edit] Multiplayer

Main Article: Child of Light Multiplayer

IGN has described the multiplayer to be a a co-operative experience featuring Aurora's firefly companion, Igniculus, who will aid the player controlling Aurora throughout levels.[4] The multiplayer aspect is similar to that which appears in the Mario Galaxy series.

[edit] Development

The game was unveiled by Ubisoft Director Patrick Plourde at GDC Europe 2013. Plourde mentions that the game will be a "visual poem" that draws inspiration from Japan based gaming company Square Enix's blockbuster game series Final Fantasy. He goes on further to draw comparison to Final Fantasy VI which use pixelated version of the game artwork, however elaborates by saying the game will allow the actual artwork created by the artists to be used in the game.

Limbo is said to also be a source of inspiration for the game.[5]

[edit] Soundtrack

# Name Composer Length
Soundtrack Cover.jpg
1 Pilgrims On a Long Journey
Cœr De Pirate
3:32
2 Aurora's Theme 3:29
3 Magna's Heart 2:35
4 Jupiter's Lightning 2:08
5 Final Breath 2:04
6 Patches of Sky 3:18
7 Dark Creatures 2:05
8 Little Girl, Gen 2:49
9 Bolmus Populi 1:29
10 Leave Your Castle 3:51
11 Metal Gleamed in the Twilight 4:35
12 Final Dirge 0:46
13 Down to a Dusty Plain 2:56
14 Woods Darker Than Night 2:13
15 Path of the Eclipse 2:23
16 Hymn of Light 4:38
17 Victory 0:39
18 Off to Sleep 4:26

[edit] Editions

[edit] Deluxe Edition

Deluxe Edition

[edit] Media

[edit] Screenshots

[edit] Concept Art

[edit] Trailers

[edit] Announcement Trailer

[edit] Features Trailer

[edit] Launch Trailer

[edit] References

  1. Features trailer - Child of Light (UK), Youtube
  2. Ubisoft , Ubisoft's Child of Lights steps out of the shadows
  3. Destructoid.com Yes, really, Child of Light is a JPRG from Ubisoft
  4. IGN, Why we Love Ubisoft's "Child of Light"
  5. Gamespot.com Ubisoft Unveils "Final Fantasy" and "Limbo" inspired "Child of Light"
Last edited by Dragoon on 8 June 2014 at 07:07
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